Abstract of the lesson on the formation of elementary mathematical representations. Synopsis of an open lesson on femp Lessons on famp in the senior group

Abstract of the lesson on FEMP in the senior group

"Journey to the land of fairy tales"

Goals: to consolidate the skills of ordinal and quantitative counting within 10;

to consolidate the ability to correctly answer the questions: how much? in what place?

Educational tasks:

1. Fix forward and backward counting within 10.

2. Improve knowledge of geometric shapes.

3. Consolidate knowledge of color.

4. Improve the ability to compose and solve problems.

5. Fix the orientation on a sheet of paper

Development tasks:

Develop attention, logical thinking, fine motor skills, visual perception and memory.

Educational tasks:

To cultivate interest in mathematics, the ability to act together, to bring the work begun to the end

Equipment and material:

  1. Flat images of fairy tale characters.
  2. Planar images of sweets in the amount of 7 pieces, different colors.
  3. Poster with the image of the season - spring.
  4. Geometric shapes of different colors.
  5. A set of numbers.

Lesson progress

  • Guys, today we are going on a journey to the land of fairy tales, where fairy tale characters live. What transport can you use? To find out what we will travel on today, guess the riddle:

iron huts,

Attached to each other

One of them has a pipe.

Leads everyone along.

(Train)

Children to the music of "Merry Travelers" depict how they ride the train.

  1. Game exercise "Count"
  • Here we are in the land of fairy tales. In this country, we will be met by fairy-tale heroes. To find out which fairy-tale hero will meet us, you need to guess the riddle:

Mystery:

Little girl running happily

On the path to the house

What is in the forest

This girl needs to go to her grandmother soon

Take the basket sent with her

(Red Riding Hood)

Here is Little Red Riding Hood

A picture of Little Red Riding Hood is displayed on the board.

She goes to her grandmother. What is she bringing her? (children's answers)

Well done, and she also brings her candy.

How to find out how many candies? (need to count)

Let's count. How many candies does Little Red Riding Hood bring to Grandma?

The child goes to the board, puts sweets on the board, counts.

How many candies? (10 candies)

Well done! What is the yellow candy? (Yellow candy for a count of 3)

What is the blue candy?

What color is the fifth candy?

And now we need to put the candy back into the basket.

The child puts candies in a basket and counts down.

Good! You have completed the tasks correctly. It's time for us to go to the next fairy tale, and Little Red Riding Hood needs to go to visit her grandmother.

2. Working with geometric shapes.

At the next station we are met by another fairy-tale hero. And who is he, guess the riddle:

Mystery:

He doesn't know anything.

You know him.

Answer me without hesitation.

What is his name? .. (Dunno)

The teacher puts a picture of Dunno on the board.

Children, Dunno does not know what geometric shapes are and what they are. Do you know geometric shapes? Can we help the stranger?

You have geometric shapes on your tables. Pick up and show the square. What is another name for this figure? (quadrangular)

Why is it called that? (Because a square has 4 corners)

How many sides does a square have? (4)

That's right, and we all see that these sides are equal to each other.

Children, show a geometric figure - a triangle.

How many angles does a triangle have? (3)

Show a geometric figure - a rectangle.

What is another name for this figure? (quadrangular)

What are the sides of the rectangle? (The top side is equal to the bottom side and the sides are equal to each other)

Children show other geometric shapes (circle, oval, rhombus, trapezoid)

Dunno is very pleased and thanks you. And it's time for us to rest.

3. Physical education "Quickly get up, smile"

Get up quickly, smile

Higher, higher stretch.

Come on, straighten your shoulders

Raise, lower.

Turned left, turned right

They touched their hands with their knees.

Sit down - get up, sit down - get up

And they ran on the spot.

We rested, and now you can go to the next fairy tale.

The teacher makes a riddle to find out the fairy-tale hero.

4. The game "Guess the riddles"

Mystery:

Wooden pointed nose

Everywhere he climbs without asking

Even a hole in the picture

Nose made ... Pinocchio

The teacher puts a picture of Pinocchio on the board.

Malvina gave the task to Pinocchio, but he cannot cope with the task. Let's help Pinocchio solve riddles. I will ask you questions, and you will show me the answer with a card with a number.

How many tails do two cats have?(2)

How many backs do three pigs have?(3)

How many tummies do five hippos have?(5)

How many ears do two mice have?(4)

How many houses does a hundred ants have?(1)

How many days in a week?(7)

How many noses do six dogs have?(6)

How many horns do two bulls have?(4)

Well done boys. Pinocchio thanks you for your help. Say goodbye to Pinocchio and go to the next fairy tale.

5. Game "Make a problem"

The teacher makes a riddle to find out the next character.

Mystery:

They are invited with a friend Gena

Definitely for a birthday.

And loves every bug

Funny kind…(Cheburashka)

The teacher puts a picture of Cheburashka on the board

Guys, Crocodile Gena gave Cheburashka a task.

He can't do this job alone. Children, can we help Cheburashka solve problems?

1. On the way to the clearing

The bunny ate four carrots,

Then he sat on a stump

And I ate a carrot

Come on, count quickly.

How many carrots did the bunny eat?(Five carrots)

Write down the solution to this problem (4+1=5)

Read the entry (Adding one to four makes five)

2. Five fluffy kitties
They lay down in a basket.
One of them ran up to them.
How many cats have become together?(Six kitties)

Write down the solution of the problem and read the entry (5+1=6)

(Adding one to five makes six)

3. Four puppies played football

One was called home

He looks out the window, he thinks

How many are playing now?(Three puppies)

Write a solution to the problem and read. (4-1=3)

4. Seven funny pigs
They stand in a row at the trough.
Two went to bed to go to bed,
How many pigs have a trough?(Five little pigs)

Write a solution to the problem and read (7 - 2 = 5)

Well done boys! Cheburashka says "thank you" for your help and offers to rest.

6. Physical education to the music of "Spring"

What fairy tale can we find ourselves in now?

7. The game "Draw the sun"

The teacher makes a riddle:

Mystery:

The fat man lives on the roof.

He flies higher than everyone

If you go to bed early

You can play with him

Will fly to you in your dream

Lively, cheerful ....(Carlson)

The teacher puts a picture of Carlson on the board

Carlson painted a picture for you. Look carefully and tell me what time of year did Carlson draw? (spring)

Right. What is the name of the first month of spring? (March). How many spring months do you know? Name them. (March April May)

Look at the picture and tell me what Carlson painted in the center of the picture? (Wood)

What is in the top right corner? (A cloud is drawn in the upper right corner)

Who is in the lower right corner? (A hare is drawn in the lower right corner)

What is in the bottom left corner? (Snowdrops are drawn in the lower left corner)

Do you think that he forgot to draw Carlson in the upper left corner of the picture? (In the upper left corner, Carlson forgot to draw the sun)

Lesson #1

Program content

Learn to make a set of different elements, highlight its parts, combine them into a whole set and establish a relationship between the whole set and its parts.

To consolidate ideas about familiar flat geometric shapes (circle, square, triangle, rectangle) and the ability to decompose them into groups according to qualitative characteristics (color, shape, size).

To improve the ability to determine the spatial direction relative to oneself: forward, backward, left, right, above, below.

Demo material. Doll, bear, 3 hoops, 2 pyramids, 2 cubes, a bell, a box with a set of geometric shapes (circles, squares, triangles and rectangles in three colors, the figure of each color is presented in two sizes).

Handout. Three boxes with the same set of geometric shapes.

Guidelines

I part. Game exercise "Let's collect toys for the doll."

A doll comes to visit the children. The teacher, together with the children, invites the doll to play with toys. He puts 2 cubes and 2 pyramids on the table and asks: “How many cubes? How many pyramids? What can be said about the number of pyramids and cubes?

The teacher puts the cubes and pyramids together: “How many toys does the doll have in total? (Children count toys.) There are four toys in total, two of them are pyramids. What is more (less): toys or pyramids? What is more (less): toys or cubes? There are more toys (generalizing gesture) than pyramids. (Points to the pyramids.) There are more toys than cubes. (Pointing to cubes.)

The teacher offers the doll to play toys with the bear, and the children divide the objects equally between them (the doll - pyramids, and the bear - cubes).

II part. Game exercise "Do not make a mistake."

Children are divided into 3 teams. The teacher puts 3 boxes with geometric shapes on the carpet. Together with children, he considers geometric shapes, clarifies the names, colors and shapes. Then he invites the first team to arrange the geometric shapes in shape, the second team in size, the third team in color (each team puts the geometric shapes in its own box).

After completing the tasks, the teacher finds out: “Into how many groups did you divide the geometric shapes? On what basis did you separate them?

The game exercise is repeated 2-3 times with a change of task.

III part. Relay "Who is faster."

The teacher offers each team, on a signal, to transfer the geometric shapes from the box to the hoop. Children carry one figure at a time.

IV part. Didactic game "Merry circle".

Children stand in a circle. The teacher explains the rules of the game: "You close your eyes and determine where the bell rings."

The teacher walks in a circle, stops near the child and rings a bell. The child determines where the bell rings. (In front, behind, left, right, above, below.) The teacher moves on to the next child. Etc.

Lesson #2

Program content

To acquaint with the ordinal value of the numbers 8 and 9, to learn how to correctly answer the questions “How much?”, “Which number?”, “In which place?”.

Exercise in the ability to compare objects by size (up to 7 objects), arrange them in decreasing and increasing order, indicate the results of the comparison with the words: the largest, smaller, even smaller ... the smallest (and vice versa).

Exercise in the ability to find differences in the images of objects.

Didactic visual material

Demo material. Fan consisting of 8 petals of different colors, 2 pictures of dolls (pictures have 9 differences), flannelgraph, 9 red bows, 1 green bow.

Handout. Red bows (9 pieces for each child), green bows (one for each child), 7 bead circles of different colors and sizes (one set for two children), thread (one for two children).

Guidelines

I part. Game exercise "Counting in order."

The teacher shows the children a fan, consisting of 8 multi-colored petals, and offers to count them. Then he draws attention to the fact that the petals are of different colors, and gives the task to count them in order.

The teacher gives the children a task: "Remember the location of the petals and close your eyes." At this time, he removes one petal. Children open their eyes and determine which petal is missing and where it was located (which one).

The game is repeated 2-3 times. Each time the order of the petals is restored.

II part. Game exercise "Let's lay out the bows."

Children have nine red bows and one green bow. The teacher offers to count red bows, then take a green bow and put it between the second and third red bows. (“Which place is the green bow on the account?”)

The correctness of the answer is checked by counting the bows in order.

The teacher gives the children 2-3 more tasks, for example: “Put a green bow in eighth place. Between which, according to the account, there is a green bow with red bows?

In parallel, the called child, under the supervision of the educator, performs tasks on the demonstration material.

Fizkultminutka "Do the same"

Children perform movements or reproduce "figures" that the teacher shows.

III part. Game exercise "We collect beads for a doll" (work in pairs).

The teacher invites the children to determine the color and size of the circles (“beads”) and lay them out on a “string”, starting with the largest and ending with the smallest. At the end of the task, the children talk about the size of each "bead". Then they string beads, starting with the smallest and ending with the largest.

IV part. Game exercise "Find differences".

The teacher shows the children two pictures of dolls and offers to find the differences between them (approximately 9 differences).

Lesson #3

Program content

To consolidate the idea that the result of the count does not depend on the size of objects and the distance between them (count within 10).

Get familiar with numbers 1 and 2.

Give an idea of ​​a quadrilateral based on a square and a rectangle.

To consolidate the ability to determine the spatial direction relative to another person: left, right, front, back.

Didactic visual material

Demo material. Flannelgraph, a set of squares and rectangles of different colors and sizes, pattern stripes, a set of flat geometric shapes, large and small circles of the same color (10 each), a ball, 2 cubes, 2 boxes.

Handout. Sets of flat geometric shapes, cards with numbers 1 and 2.

Guidelines

I part. Game exercise "Compare figures".

A square and a rectangle are laid out on a flannelgraph (magnetic board). The teacher asks the children what the figures are called and how they differ: “What do these figures have in common? (Four sides and four corners.) How can you call them in one word? (Quadangles.) The teacher draws attention to the ratio of the length of the sides of each figure using model strips.

II part. Game exercise "Find the quadrangles."

Children have geometric shapes on the tables. The teacher suggests finding quadrangles among them. One child performs a task on a flannelgraph (magnetic board).

Then the teacher checks the task and asks the children to justify their choice.

III part. Game exercise "Find the number"

On the teacher's table there are 2 boxes with geometric shapes (ball, 2 cubes), marked with the numbers 1 and 2.

He shows the box with the number 1 and asks, “Who knows what number is on the box? How many items can be in a box?

The teacher opens the box, shows the ball and asks: “How many balls are in the box? What digit can represent the number one? Draws attention to the number on the box and asks, "What does the number one look like?"

The teacher invites the children to find the number 1 at home, show it and circle it with a finger.

Similarly, the teacher introduces children to the number 2.

IV part. Game exercise "Show the number."

The teacher names the parts of the body and invites the children to show the corresponding numbers: one nose, two eyes, one head, two ears, etc.

During the exercise, the teacher clarifies with the children: “What figure did they show? Why did they show the number one (two)?” (I showed the number one because the number one is represented by the number one.)

The conclusion is made by the educator: the number is a sign. She shows a number.

V part. Circle game.

In the upper part of the flannelograph, the teacher places 10 large circles close to each other, and in the lower part - 10 small circles far apart.

“What is the difference between the circles at the top and bottom of the board? the teacher asks. Are they the same size and equally spaced? What can be said about the number of circles? How can this be verified? (Using account and overlay methods and applications.)

The children close their eyes, and the teacher places 8 large circles close to each other, and some are far from each other. Children determine the number of circles (questions are similar to the previous ones).

Part VI. Game exercise "Do not make a mistake."

Children stand facing the teacher, who invites them to repeat the following movements: raise their right (left) hand up, tilt to the right (left), determine what is in front (behind) of the teacher.

Lesson number 4

Program content

To consolidate ideas about triangles and quadrangles, their properties and types.

Improve counting skills within 10 using various analyzers (by touch, counting and reproducing a certain number of movements).

Get to know number 3.

Introduce the names of the days of the week (Monday, etc.).

Didactic visual material

Demo material. A musical instrument, a screen, a bag of acorns, 4 pictures depicting parts of the day; a square divided into parts and a picture of a house for the game "Pythagoras", 7 numerical cards with an image from 1 to 7 circles, 3 cones, cards with numbers 1, 2, 3, cards with numbers 1 and 2.

Handout. Sets of squares and triangles, cards with numbers 1, 2, 3.

Guidelines

I part. Game exercise "Who will count faster."

The teacher gives the children tasks: “Jump on two legs as many times as there are circles on the card. How many times have you jumped? Why did you jump up so many times? Take as many steps as you hear sounds. Clap your hands as many times as the number indicates. (Number 1.) How many times did you clap your hands? Why clapped once? (A similar task is performed with the number 2.)

One child completes the task at the blackboard, the rest in the field.

II part. Game exercise "Count the acorns."

The teacher calls the child and invites him to count the acorns in the bag. The child counts acorns and claps his hands as many times as there are acorns in his bag. The children count the claps and explain why the child made so many claps. The task is checked by directly counting the acorns.

III part. Game exercise "Indicate with a number."

At the direction of the teacher, the children put the numbers 1 and 2 on the table and call them.

The teacher puts 3 cones on the table and asks the children how many cones are on the table. He shows a card with the number 3 and clarifies: "The number three stands for the number three."

What does the number three look like? the teacher asks the children. Find a card with the number three and circle it. Put the card with the number three next to the number two and call the numbers in order.

The teacher invites the children to play: "Indicate the number of sounds heard (objects on the card, movements seen)."

Each time the teacher clarifies what number the children indicated the number and why.

IV part. Game exercise "Days of the week".

In front of the children on the board are pictures with images of morning, afternoon, evening and night. The teacher clarifies the names and sequence of parts of the day and offers to designate them in one word. (Day.)

The teacher explains: “Adults often replace the word day with the words all day. Seven such days make up a week (cards with images from 1 to 7 circles are displayed on the board). Every day has its own name: Monday, Tuesday ... Sunday. Children, together with the teacher, repeat the names of the days of the week and determine their ordinal place. Then the teacher asks the children what they do on each day of the week in the classroom.

V part. Didactic game "Pythagoras".

The teacher invites the children to consider the parts of the square and determine what figures it consists of.

Then, on the instructions of the teacher, the children select all the triangles and squares, lay them out on two trays and collect the proposed picture (house).

Topic: Ordinal counting up to 10

Cognitive.

Tasks:

Educational: to promote the accumulation of skills to count to 10 and vice versa, the ability to correlate the number of objects with a number; knowledge of geometric shapes (circle, oval, square, rectangle, triangle), names of days of the week, seasons, months and their sequence. Strengthen the ability to navigate on a sheet of paper.

Developing: to develop social skills, the ability to work in a group, in pairs; find solutions and draw conclusions. Develop attention, logical thinking, memory and speech.

Types of children's activities: playful, productive, musical and artistic.

Forms of organization:

Implementation form: use of manuals, musical accompaniment, demonstration of illustrative manuals, ICT; search and problematic questions to children, encouragement, explanation, summing up the conclusion; creation of game motivation, active activity of children, comparison, juxtaposition, surprise moment.

Equipment: fabulous music, geometric shapes, number cards, magnetic board, bell, "stones".

Demo material: Drawing of the castle, entrance littered with stones.

Handout: Cards with numbers, Kuizener's counting sticks, lined sheets, an envelope with geometric shapes, colored pencils, coloring books.

GCD progress

1. Organizational moment.

Children enter the group to the music.
Educator: The bell rang, invited to gather in a circle!

2. The main part.

Educator: Guys, do you like to listen to fairy tales? And would you like to get into a fairy tale and help our heroes?
- Today I want to tell you a fairy tale, a fairy tale is not simple, magical, with mathematical tasks. And to get into a fairy tale, you need to close your eyes and say the magic words “1, 2, 3 turn around, find yourself in a fairy tale.” We open our eyes. The story begins.
There lived a king. And he had a beautiful daughter. Here the tsar somehow left on his royal affairs, but his daughter remained at home. She went out into the garden for a walk, and then the wind came up, picked up the princess and carried her away to the Far Far Away kingdom. Ivan Tsarevich became sad and went to look for the princess. One day goes by, two goes by. Approaches the hut on chicken legs. And Baba Yaga lives there. Ivan Tsarevich told about his misfortune. Baba Yaga promised to help if Ivan Tsarevich answered her questions.
Listen carefully to the questions of Baba Yaga:

- What day of the week is it today?
What was the day of the week yesterday?
- What day of the week will it be tomorrow?
What day of the week will the day after tomorrow be?
What seasons do you know? Name.
- How many months in a year? Name.
Name the parts of the day. Name.

- We coped with the task of Baba Yaga. Baba Yaga gave a ball and sent the Tsarevich to Kikimora. She has a map. The ball rolled, and the Tsarevich followed him. The ball rolled to the swamp. And Kikimora appeared before the Tsarevich. She listened to the Tsarevich and decided to help, and in order to get a card, you must complete her task.

Let's help Ivan Tsarevich. You have pencils and paper in front of you. Get ready to listen to the task and draw (graphic dictation):
draw a red triangle in the upper left corner;
draw a green square in the lower right corner;
draw a black oval in the center;
draw a blue rectangle in the lower left corner;
draw a yellow circle in the upper right corner.

- Now let's check. What geometric figure did Vanya draw in the lower right corner. Where did Sofia draw the yellow circle?
- In which corner did Andrei draw an oval?
What figures have we not drawn? (Rhombus, trapezoid). Tell about them.

- We coped with the task, and Kikimora gave a map to Ivan Tsarevich, you can go further. The ball rolled further and led Ivan Tsarevich into the fairy forest.

Here we are in the fairy forest. Miracles happen in the forest. The forest dwellers have prepared a task.
How many ears do two mice have? (4) Why?
How many tummies do 5 hippos have? (5)
- Birds were flying over the river: a dove, a pike, two tits? How many birds? (3) Why?
- How many hooves does a horse have when the horse lies in the grass? (4) Explain.
How many houses do 100 ants have?
How many times a year does Ivan Tsarevich have a birthday? And you?
The inhabitants of the forest advised us to gain strength in order to move on.

Physical education minute

Ivan Tsarevich once - bent down, unbent,
Two - bent down, straightened up, spread his arms to the sides, and went,
went, followed the Princess into the wilderness of the forest,
suddenly he saw a stump, sat down quietly and dozed off.

Educator: Children, open your eyes, you see, there is a castle in front of us. Here is the entrance to the castle.
The door behind which the Princess is hidden is littered with stones. To enter the castle you need to dismantle the stones. He will sort out Roma at the board, and we will help him at the tables. Here is a number series from 1 to 10. Everyone got ready and started working.
- name a number greater than 2 by 1 (3)
– smallest number (1), largest (10)
- a number that is less than 7 by 1 (6)
- name the neighbors of the number 6 (5 and 7)
– show a number greater than 3 by 1. (4)
- name the neighbors of the number 9. (8 and 10)

Educator: Well done, we cleared the door to the castle from stones. But we can’t enter, we need to complete one more task, if everything is done correctly, the door will open. Ivan Tsarevich dropped the crystal key on the ground, and it may have been broken and lost.
Guys, in order for us to find the key, we need to collect it. (From Kuisener's sticks.)

- Well done. And now we will insert the key into the lock and free the Princess.
(Children insert the key into the lock and open the gate) The heroes of the fairy tale come out, thank the children for their help and “give” coloring books to the children. Fairy tale characters say goodbye to children.

Educator: And now it's time for us to return to kindergarten. Close your eyes and start counting from 1 to 5.
(Children count in unison)
Here we are in kindergarten.
We've been in a fairy tale
learned a lot,
We returned back
Kindergarten is very happy with us.

3. Final part.

– Where did we travel today, guys?
- What did you like?
What would you like to wish our guests?

2nd version of the summary of the GCD for FEMP in the senior group according to the standards of the Federal State Educational Standard “Journey to a fairy tale. Ordinal count up to 10 "

Comprehensive program "From birth to school" edited by N. E. Veraksa, T. S. Komarova, M. A. Vasilyeva.

Age group: older

Theme: “Journey to a fairy tale. Ordinal count up to 10 "

Leading educational area: cognitive

Purpose: to create conditions for fixing the ordinal count to 10.

Tasks:
Educational: to promote the accumulation of skills to count to 10 and vice versa, the ability to correlate the number of objects with a number; knowledge of geometric shapes; the names of the days of the week and their sequence.
Developing: to develop social skills, the ability to work in a group, in pairs; find solutions and draw conclusions.
Educational: to cultivate restraint, perseverance, goodwill, feelings of mutual assistance, a desire to help.
Types of children's activities: playful, productive, musical and artistic.

Forms of organization: frontal, individual, group, work in pairs.

Implementation form: use of manuals, musical accompaniment, demonstration of illustrative manuals;
search and problematic questions to children, encouragement, explanation, summing up the conclusion;
creation of game motivation, surprise moment, games, active activity of children, comparison, juxtaposition.
Equipment: flying carpet, fairy-tale music, geometric figures, Leshy toy, "plates" with numbers, illustrations with fairy-tale characters, dress model.

GCD progress

Introduction

The children, along with the teacher, stand in a circle. Creation of game motivation.

Educator: Guys, a letter from a sorceress came to our group. The Good Fairy invites us to go on a fabulous journey on Thursday and encloses a map with the letter.
Guys, what day of the week is it today? (Thursday) So it's time for us to hit the road.
“But first, how many days are there in a week?” (7)
- Guys, name the days of the week in order. (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday.)
What day of the week comes after Tuesday? Thursday? Saturdays? (Wednesday, Friday, Sunday.)
What day of the week comes before Tuesday? environment? Sunday? (Monday, Tuesday, Saturday.)
What day of the week is between Wednesday and Friday? Saturday and Monday? (Thursday, Sunday.)

Preparing for a trip to a fairyland - the choice of magical transport.

Educator: Well done! And on what we will go to a fairy-tale country (Bus, train, plane.) Guys, remember, if we go to a fairy-tale country, then our transport should also be fabulous and unusual. Do you want to fly on a magic carpet? (Yes.)

Correlation of numbers.

“Then get your tickets. Now we take seats on the magic carpet in accordance with the number on the ticket and the number on the seats in our transport.

Main part

Journey to a fairyland on the map.

Station "Geometric shapes"

- Guys, we are flying to a fairy tale country, what fairy tales do you know? (Children name their favorite fairy tales.)
– Look, we ended up in a clearing of geometric shapes! You see, all the figures are mixed up. How can these figures be classified? And what groups can they be divided into? (By color, by shape, by size.)
- Guys, let's divide into three teams: the first team will collect red pieces, the second - yellow, the third - blue. How else can we disassemble the figures? (in form, size). Now take the form. Well done! And now in size. (Independent work of children).
- So, how many groups did you get? (3)
- Name them. (By shape, by color, by size.)
- Well done! They put the field in order. Move on!

Bridge Repair Station

- Guys, look, we have a river in front of us, and the bridge has been dismantled. Let's repair it. Each board has a number. To make our bridge strong, the plates with numbers must be folded in order, from 1 to 10. (Independent work of children).
- Let's check. Count the boards in order. Missed nothing? (No) Now count backwards.
- What is the number that comes before the number 6, 8, 10? (5, 7, 9.)
- What are the neighbors of the numbers 4, 6, 9? (3 - 5, 5 - 7, 8 - 10.)

Well done, you did everything right!

Station "Forest Thicket"

- Guys, who is this sitting in a green thicket on a stump? (Goblin.)
- What is he? (Sad.) Something must have happened to him. Look, he has an envelope in his hands, let's see what's in there. (Children open the envelope and see cards with dots and numbers.) What do you think happened to the goblin (He doesn’t know the numbers, he can’t draw) Guys, can you help him cope with the task. (individual work on cards). What did Leshy want to draw, but couldn't? (Mushroom)
- Well done, helped Leshy! He says thank you very much. It's time to move on!

Station "Fairytale City"

- Guys, we came to a fabulous city. Who lives here? (Malvina, Pinocchio, Pierrot)
Let's show our heroes how we can relax.
Dynamic pause: "Pinocchio stretched"
- What are they doing? (sitting at the table, writing, drawing)
No, they solve problems. Let's help them? (Yes)

Malvina:
The hedgehog brought three apples from the orchard,
The most ruddy Squirrel gave!
Belka received the gift with joy.
Count the apples on the Hedgehog's plate. (2)

Pinocchio:
Five crows sat on the roof
Two more flew in.
Answer quickly, boldly!
How many of them flew in? (7)

Pierrot:
Six funny bear cubs
They rush to the forest for raspberries.
But one kid is tired
He lagged behind his comrades.
Now find the answer:
How many bears are ahead? (five)
- Well done!

Malvina invites you to the table. We sit at the tables in pairs in accordance with the numbers on the tickets. (Children sit down.) Malvina is very fond of beautiful dresses. Let's draw a beautiful dress for her and give it to her.

Independent work at tables, in pairs.

Final part:

Guys, our journey has come to an end. It's time to go home.
- Did you enjoy the trip? What did you like? What difficulties did you encounter along the way? Today you were friendly, helped fairy-tale heroes to cope with tasks. Say goodbye to your friends. It's time for us to go home.
(Children with a teacher sit on a flying carpet and fly home.)

Shchekanova Elena Alexandrovna
Syaileva Svetlana Petrovna
Martyshkina Galina Ivanovna


Educator, ANO DO "Planet of Childhood" Lada ", kindergarten No. 192 "Rucheyok", Tolyatti, Samara region.
Educator, ANO DO "Planet of Childhood" Lada ", kindergarten No. 192 "Rucheyok", Tolyatti, Samara region.

Shchekanova E.A., Syayleva S.P., Martyshkina G.I. Adventures in the country of mathematics: abstract of the final lesson on FEMP in the senior group // Sovushka. 2018. N2(12)..09.2019).

Order No. 87596

Target: reveal children's knowledge of mathematics.

Program content:

Learning tasks:

  • Practice counting within 10 in forward and reverse order.
  • Fix orientation in space (left, right, front, back, between).
  • To consolidate knowledge about the sequence of days of the week, seasons.
  • To develop constructive abilities in children, logical thinking, fine motor skills of hands.
  • To consolidate children's ideas about geometric shapes: the ability to distinguish geometric shapes, the ability to compare them by properties (by color, shape and size).

Development tasks:

  • Create conditions for the development of logical thinking, ingenuity, attention.
  • To promote the formation of mental operations, the development of speech, the ability to argue their statements.

Educational tasks:

  • To cultivate independence, the ability to understand the educational task and perform it independently.
  • Cultivate interest in mathematics.

Methodical methods:

  • Game (use of surprise moments).
  • Visual (use of illustration).
  • Verbal (reminder, instructions, questions, individual answers of children).
  • Encouragement, analysis of the lesson.

Interactive technologies:

- "Basket of ideas" - make suggestions on how to get to the mathematical kingdom;

- "Work in pairs" - collect the image of the animal according to the scheme (game "Tangram";

- "Carousel" - children's answers when analyzing the lesson (what was easy and what was difficult).

Demo material:"letter", a castle with geometric shapes, a magical flower with riddles on each petal.

Handout: amulets for each child to divide into teams (circles and squares), a set of numbers for a team of children, numerical houses for each child, the game "Tangram" - a set for a couple (6 sets and 6 schemes), simple pencils, circles of different colors for each child , glue for application, A3 sheet.

GCD progress:

caregiver: In a wide circle, I see

All my friends got up.

We'll go right now, one, two, three.

Now let's go left, one, two, three.

Let's gather in the center of the circle, one, two, three.

And we will all return to the place, one, two, three.

Smile, wink,

And we'll start talking!

Guys, I'm very glad to see you. Look at each other, give each other a smile. Fine!

Didactic game "Find your place"

Sasha, who is on your right?

Denis, who is on your left?

Ilya, stand in front of me.

Alina, stand between me and Ilya.

Eva, stand to the left of Alina.

Nikita, stand between Eva and Alina.

Well done.

Guys, this morning I found a letter on the table, which is addressed to the children of the senior group number 12. Let's open it and see what's inside. Oh, there's a message. I wonder who it's from? Let's read it and everything will become clear to us.

“Dear guys, a disaster has happened in our country of mathematics. The evil wizard has bewitched all the inhabitants of the kingdom - all the numbers are mixed up in the numerical series, and the geometric figures have forgotten their names. For a whole year I watched how you played interestingly in math classes, only you can remove the witchcraft spell by completing all the tasks. Queen of Mathematics.

Guys, we will help the inhabitants of the country of mathematics?

Then we go to travel to the mathematical country. Where can we travel? (children's answers)

I suggest you go travel to the country of mathematics on a magic carpet.

Squat down and close your eyes. One, two, three - find yourself in a mathematical country!

We are with you in the country of mathematics.

Oh guys, the evil wizard has put a huge padlock on the gates of the kingdom. To open it, we need to unravel one secret - guess which of the figures is superfluous.

Guys, what geometric shapes do you see on the castle? Are there similar figures here? Compare them and tell me how they are similar, what do they have in common? (comparison in shape, color, size)

How are the figures different? What figure do you think is missing?

(a circle has no corners).

Well done, the castle is open, we can go to the mathematical kingdom.

So, the 1st task:

"The case is strange,

rare case,

Numbers in a quarrel

Here are those on! With your neighbor to stand,

Not one wants

We need to reconcile the numbers.

And restore their order"

But in order to complete this task, you must split into 2 teams. I have protective amulets that will help us cope with the tasks, attach them to yourself.

How can you reconcile the numbers? What needs to be done to get them in the right order?

Children's answer: Build a number line.

Do you guys agree? Let's all repeat the number series together.

Children in teams lay out a series of numbers. One team counts the numbers in order. The second is in the opposite direction from 10 to 0.

Guys, let's check what number you put between the numbers 7 and 9?

Children's answer: Eight.

All agree?

Name the neighbors of the number 6, 2, 4, 9;

Name a number that is greater than 3 by 1.

Name a number that is greater than 5 by 1.

Name a number that is greater than 7 by 1.

Now go visit each other and check if the task is completed correctly. Well done, you did a great job on this one.

2nd task:

caregiver: We found ourselves with you in a clearing with a magic flower. Did something happen to the flower? What is he?

Children's answer: Grey, colorless, dull.

caregiver: What is his mood?

Children's answer: Sad, tearful.

caregiver: In order to bring the flower back to life, we need to disenchant its petals from the spell of the evil wizard - to guess his riddles. The one who guesses - that petal with the guessed number returns to life:

How many suns are in the sky? (one)

How many paws does a cat have? (2)

How many backs do three pigs have? (3)

How many hooves does a horse have when the horse lies in the grass? (4)

How many fingers are on one hand? (five)

Five puppies + mothers Laika, how many will be, count? (6)

Little Sveta has four sweets.

Alla gave three more, how much did it become? (7)

Well done! Got it all figured out quickly!

3rd task:

And now, guys, a physical minute is waiting for us !!! Be careful!!!

Get up quickly, smile

Higher, higher stretch

Come on, straighten your shoulders

Raise, lower

Left, turn right

Touch the floor with the handles

Sit, get up, sit down, get up

And they jumped in place.

4th task:

caregiver: So, let's move on. Then we have a magical forest and we need to move in it with a snake. Get up, strictly one after another. Here we are with you and got. But what is it? All animals are enchanted. And here the evil wizard managed to play a dirty trick. In order to disenchant the animals, it is necessary to assemble the figure of an animal from geometric shapes according to the scheme. You have to work in pairs with whoever you want. (Children are divided into pairs and do the task).

caregiver: Divide into teams - your amulets will help you: circles - one team, squares - another. (Children collect images of animals according to the schemes). Well done guys, you got the job done. Here the animals are alive. Let's go further.

5th task:

caregiver: Guys, here we are waiting for a game, but not a simple one. This game - the “True or False” test will help to correct the mistakes that the evil sorcerer left somewhere on purpose.

If you hear what you think is right, clap your hands, if you hear something that is not right, shake your head:

The sun rises in the morning;

In the morning you need to do exercises;

You can not wash in the morning;

The moon shines bright during the day;

In the morning the children go to kindergarten;

At night people dine;

In the evening the whole family gathers at home;

There are 7 days in a week;

Monday is followed by Wednesday;

After Saturday comes Sunday;

Before Friday is Thursday;

There are 5 seasons in total;

Spring comes after summer.

Well done, you were attentive!

6th task:

caregiver: Let's see what the next mathematical task has been prepared for us. I suggest you sit down at your desks.

So, you need to populate tenants in the numerical houses. And how many tenants can be accommodated in the house - the figure on the roof of the house will show you. Let's get started.

Well done, this task did not cause any difficulties for you either.

7th task:

caregiver: An evil wizard has bewitched the inhabitants of the country of mathematics with the help of a magic circle. If we guys divide the magic circle into equal parts, the sorcerer will no longer be able to mischief, and will turn into a good wizard. You have multi-colored circles on the tables - fold your circle into 2 equal parts. How to fold so that the parts are the same? (align edges) How can you name each of the parts? ½ (half) Now fold it in half again? What is the name of the resulting part of the circle? ¼ (fourth part) Well done, the evil spell has been lifted!!!

And let's make one big beautiful carpet for our already good wizard, laying out a pattern of multi-colored circles. With this carpet, the magician will work only good miracles.

Guys, you completed all the tasks, put things in order in the country of mathematics, and turned the evil sorcerer into a good wizard. The Queen is very grateful to you for your help. Guys, did you like our trip? What was especially easy for you, what did you find difficult? (Answers of children in a chain).

Today all the children worked well, but they were especially active...

Well, now it's time for us to return to kindergarten.

Close your eyes and start counting from 5 to 0. (children count in chorus)

caregiver: Here we are in kindergarten.

We've been to the kingdom

Learned a lot.

We returned back

Kindergarten is very happy with us!

Summary of classes in mathematics, FEMP
How do people measure time.


Program tasks: repeat the previous and subsequent numbers within 8; teach children to tell time; consolidate this skill in the game; develop logical thinking in the game "time"; to form the ability to interact in a group of peers.

Material: mechanical, electronic, sand clock, demonstration clock model, cards for working in pairs.

Sit quietly at the tables.

Guess the riddles:
1. When the cockerel gets up before everyone else sings loudly,
The sun is calling to rise. (morning)

2. It began to get dark outside the window
The birds began to sing quieter
Remove toys
Mom calls everyone for dinner
When does it happen?

3. The stars in the sky lit up
The boys went to sleep
Evening, day sped away
They were replaced by night.

4. The sun is shining brightly in the sky. The children went for a walk.
- Well done, you guessed correctly and now we know when we will have morning, afternoon, night, evening.
- Guys, today we will go to the amazing country of Time. But only those who correctly complete the task will be able to get there.

Now we will play the game "Stand in order".
(I give the children cards on which the numbers are written, I suggest that they stand in the order that is written on the card. We specify the previous and subsequent number.

- Well done boys. Everyone did the right thing and got a pass to the country of Time. Close your eyes and - one, two, three ...
(setting the clock)

I guess a riddle: We don’t sleep for a day,
We do not sleep at night, and day and night we knock, we knock.
That's right, hours.
“We found ourselves in the land of Time. Guys, do you know these items?
What are they needed for?

- It's an hourglass. Do you think they work? (sand is poured into them and people recognize the time by this).
- Guys, sand pours into them for 5 minutes, and time has to be counted by minutes, so people feel uncomfortable with these watches and people came up with a mechanical watch.

- And this is an electronic clock that runs on batteries.

Today we will learn how to recognize and show time using a mechanical watch. Think and answer, please, what helps to determine the time in a mechanical watch.
- Of course, the numbers and arrows.
- The long hand is the minute hand, it shows how many minutes, and the short hand is the hour hand, and it moves much slower than the minute hand. While the hour hand moves from one digit to the next, the minute hand goes around the whole circle.

How do we know what time it is. It turns out it's not difficult at all.
When the minute hand shows 12, the hour hand at that time will help us tell what time it is.
Let's try to determine. (I show different options on the watch model, and the children answer).
But it also happens that not a whole hour has passed, but only half. In this case, they say: half past one or 30 minutes past one.
(showing)

“Now you will teach me to determine the time: you will show, and I will name. (you can use the error reception).

Fizminutka: "Days of the week."
Monday - Bunny needlework.
Tuesday - Nightingale - a robber.
And after Tuesday, Wednesday is food for the fox.
Thursday after Wednesday - the wolf overthrew with his eyes.
After Thursday, Friday - a kolobok will ride.
And after Friday, Saturday - a bathhouse at the Raccoon.
After Saturday - Sunday
We have fun all day long.

- Guys, in the country of Time, all events take place exactly on the clock. Here is the next riddle for you: to determine from the pictures when events occur and to select the correct image on the watch.
(work in pairs)

- Together you determine what time is shown on the card, agree: if one of you will draw the hands on the clock, and the second will answer.

- Guys, what new did you learn in the lesson? What did you like about Timeland?

Title: Summary of the lesson on FEMP in the senior group "How people measure time"
Nomination: Kindergarten, Lecture notes, GCD, mathematics, Senior group

Position: educator
Place of work: MBDOU Syavsky kindergarten "Bell"
Location: r.p. Syava, Shakhunsky district, Nizhny Novgorod region